![]() I deleted D3D9_SMAA.DLL + the 2 other SMAA files, and instead, placed RESHADE.dll (32bit ReShade SweetFX 2.0 renderer) into the same directory, then opened ENBLocal.ini and changed the original entry for D3D9_SMAA.DLL to RESHADE.DLL. ![]() It comes with D3D9_SMAA.DLL proxy library for SMAA. I use RealVision ENB Wrapper which uses the latest version of the official ENB release.
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